#ifndef _PLAYER_H_
#define _PLAYER_H_

#include "BaseCharacter.h"
#include "../Map/ZoneManager.h"
#include "../../Render/Camera.h"
#include "../../Manager/InputManager.h"

class Player : public BaseCharacter
{
private:
	unsigned int	m_Strength;
	unsigned int	m_Perception;
	unsigned int	m_Endurance;
	unsigned int	m_Charisma;
	unsigned int	m_Intelligence;
	unsigned int	m_Agillity;
	unsigned int	m_Luck;

	unsigned int	m_Score;

public:
	Player(void);
	~Player(void);

	void Update(float deltaTime);
	void Render(void);
	void Input(void);

	// Mutators
	void Score(void);

	// Accessors
	int GetScore(void);
};

#endif